I honestly didn’t expect it to be this long before I posted a new blog, but life made other demands. Because of my chronic pain condition they found something easy for me to do at work–which just happened to give me forty hours a week for the first time since the Holidays. They’ve been so accomodating that I can’t help but sing their praises.
Maybe it’s because I’d already gained the reputation as a hard, reliable worker, but Target’s treatment of me and my condition has been nothing but supportive. I’ve long thought them a decent employer, dedicated to diversity and keeping team members safe and happy, but I think the management especially has gone the extra mile to help me out.
I’ve worked for a few large corporations before and this is the first one I can remember that seemed to really care about everyone, both team members and guests, as much as they say they do.
Besides the chronic pain deal, I’ve also been busy putting together a new version of my Role-Playing Game based on my books. And, since the books are actually based on the original game, it’s almost a full circle. Designing a game is a LOT different than writing fiction, but it’s something I have a LOT of experience at by now. The original design and playtesting phase lasted over fifteen years.
So, yeah. I’m currently working forty hours and doing the RPG thing (I’ve been doing a lot of it at work while sitting there at my little table, playing door guard, and taking care of the construction guys as they come in and out). Busy busy busy.
Chronic pain or not, I’m almost always busy doing something. Even if my body can’t do the things I used to do, my brain is firing on all cylinders.
I’ve barely scratched the surface of my RPG…even after I finish THIS book, I have three more settings to consider.
I know that computer games have taken the place of classic table-top role-playing for the most part and, while I have nothing specifically against computer games (I have a few favorites myself), there are things about the tabletop games that make them inherently superior to the computer RPGs. Computer games are, by nature, far more linear than any table top game is… simply because it takes a human mind to react to the oddball directions a real gamer can take a particular scenario.
People play RPGs for different reasons. Some just like the hack and slash varieties, while others like extreme role-playing. People like me, on the other hand, enjoy the problem solving and tactical end of things. Tactical-minded players exist to make Game Masters pull their hair out. I’ve long had the reputation for being a major pain in the ass when it comes to gaming. I use items in creative ways and tend to shock the GMs when I do so.
My friend Charlie’s pretty good at this too. During the solitary gaming convention we attended, we played in an acquaintance’s Bureau 13 game (Stalking The Night Fantastic, by FASA games) and frustrated him to no end when we managed to derail his plans for killing at least ONE of the PCs by the end of the session.
Dean and his brother Glen belong to the “have to kill a PC so they know we’re serious” mindset that I’ve never adopted myself. I only kill characters when the player does something so stupid that it’s unavoidable. It’s more fun to simply screw with them by making them think their way around problems rather than trying to bash their way through.
But, like I said, games fulfill different needs for different people. Infinity RPG will, hopefully, be able to fulfill all of them. Roleplay, Hack and Slash, AND Tactical. It’s going to leave a lot of leeway to the “Guide” or “GM” (I’m using the term “Guide” in this version) to ad-lib. I’m working on providing a basic guideline, not rules cast in stone. I’ve found that ever GM and gaming group modifies the rules to their liking anyway, no matter which game’s involved, so why bother putting everything in stone when it’s going to be changed eventually anyway?
Anyway…that’s what’s going on in my life at the moment.
See you next time